NED TANNER


Hi! I'm Ned Tanner, as the website repeatedly states.
I'm a game designer and artist!
I've been passionate about game development since my brain was wrinkly enough to use a computer.
During my full-time studies, I've studied the fundamentals of game design, character design, and 3D modelling.
I specialise in 2D and 3D character design, concept art, and game design. I'm constantly refining my skills. I'm always eager to learn new techniques, programs, and workflows.
GAME DEVELOPMENT

ARTWORK

SKILLS

I'm proficient both with free alternatives and industry-standard software.
I primarily use Krita for my 2D artwork and much of my texturing.
I work primarily in Blender, texturing in Krita. I'm currently learning texturing in 3DCoat.
I'm experienced in Unity and Unreal, though I much prefer programming and game development in Unity.
I'm constantly refining my skills on personal and independent projects.



ABOUT ME

For as long as I can remember, I've been a passionate fan of video games. I enjoy designing them, producing assets for them and, of course, playing them.
I aspire to be a creative director for indie game projects; it's been my dream since I was a kid.
I love developing unique art styles, characters designs, and environmental themes. I also enjoy writing, which I do alongside my asset development, experimenting with screenplays and short stories.



